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VRML 2.0 Sourcebook (2nd Edition)
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VRML 2.0 Sourcebook CD [md5 fed90f4f9c39d5a60d477058775c7e21].iso
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software
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okino
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demos
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nugraf
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disk4
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data.4
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help32.dll
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string.txt
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Text File
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1996-08-15
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26KB
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483 lines
45 \t'Object Manipulation'Object manipulation functions
46 \t'Object/Polygon Selection'Object and polygon selection functions
47 \t'Rendering Functions'Rendering functions
48 \t'Light Functions'Light manipulation functions
49 \t'Camera Functions'Camera manipulation functions
50 \t'Geometric Primitives'Basic built-in primitives
51 \t'Animation'Animation functions
52 \t'Texture Projection'Texture projection functions
60 \t'Box'Add a box object to the scene
61 \t'Cone'Add a cone object to the scene
62 \t'Cylinder'Add a cylinder object to the scene
63 \t'Disc'Add a disc object to the scene
64 \t'Prism'Add a prism object to the scene
65 \t'Rectangle'Add a rectangle object to the scene
66 \t'Sphere'Add a sphere object to the scene
67 \t'Ellipsoid'Add a superquadric ellipsoid object to the scene
68 \t'Toroid'Add a superquadric torus object to the scene
69 \t'Text'Add an extruded TrueType font to the scene
70 \t'Set Subdivisions'Set the global geometric subdivisions
80 \t'Move Camera'Move a camera
81 \t'Camera Field-of-View'Change a camera's field-of-view
82 \t'Dolly Camera In/Out (Ctrl=Look-From Only)'Dolly the camera In and Out
83 \t'Orbit, Trackball'Orbit camera around Look-At location (trackball in perspective view)
84 \t'Tilt Camera'Tilt camera up-down, left-right
85 \t'Roll Camera'Rotate camera about view-vector
86 \t'Add Camera'Add a new perspective or orthographic camera
87 \t'Set Active Camera'Set the active camera
88 \t'Set Camera Target'Target the active camera towards a specific location
89 \t'Show/Hide'Show or hide all non-active cameras
90 \t'Edit Camera'Edit the parameters of a camera
91 \t'Delete Camera'Delete a camera
100 \t'Move'Move an object
101 \t'Rotate'Rotate an object
102 \t'Scale 2D'Scale an object in 2D
103 \t'Scale 3D'Scale an object in 3D
104 \t'Mirror'Apply a mirror transformation to an object
105 \t'Skew'Apply a skew transformation to an object
106 \t'Assign Surface'Assign a surface to one or more objects or instances
107 \t'Edit Surface'Edit the surface associated with the selected instances/objects/polygons
108 \t'Group'Attach an instance to another instance
109 \t'Ungroup'Detach instances from their parents
110 \t'Add Instance'Create another instance of an object
111 \t'Taper'Apply a taper transformation to an object
112 \t'Twist'Apply a twist transformation to an object
113 \t'Bend'Apply a bend transformation to an object
114 Enable transformations in the X direction
115 Enable transformations in the Y direction
116 Enable transformations in the Z direction
117 \t'Edit Attributes'Edit the attributes of an instance
118 \t'Set Axes'Change the pivot axes of an instance
119 \t'Delete Instance'Delete an instance
120 \t'Button and Menu Help'Start or stop 'Mouse Selectable Help' mode
130 \t'U/V Coords'Use preassigned U/V texture coordinates
131 \t'Ortho Coords'Use orthographic texture projection
132 \t'Box Coords'Use box texture projection
133 \t'Cylindrical Coords'Use cylindrical texture projection
134 \t'Spherical Coords'Use spherical texture projection
135 \t'Move'Move projection icon
136 \t'Rotate'Rotate projection icon
137 \t'Scale Uniformly'Scale projection icon uniformly in the X/Y/Z directions
138 \t'Scale U'Scale projection icon in the X (width) direction
139 \t'Scale V'Scale projection icon in the Y (height) direction
140 \t'Scale V'Scale projection icon in the Z (depth) direction
141 \t'Fit'Fit the projection icon to a rectangular region
142 \t'Align Window'Align the projection icon to the current view window
143 \t'Align Polygons'Align the projection icon to the currently selected polygons
144 \t'Resize'Resize the projection icon to fit around the selected instance
160 \t'Move Light'Move a light
161 \t'Light Outer Cone Angle'Change outer cone angle of spotlight
162 \t'Light Inner Cone Angle'Change inner cone angle of spotlight
163 \t'Set Light Fade-Off Distance'Change fade-off distance of point or spot light source
164 \t'Add Point Light'Add an omni-directional (point) light source
165 \t'Add Directional Light'Add a directional (sun) light source
166 \t'Add Spot Light'Add a spot light source
167 \t'Light Creator and Library'Show the lights library dialog box
168 \t'Edit Light'Edit the parameters of a light
169 \t'Delete Light'Delete a light
170 \t'Show/Hide'Show or hide all non-selected lights
200 \t'Translate X, Global Axes'Translate selected objects in X, global world coordinates
201 \t'Translate Y, Global Axes'Translate selected objects in Y (Up/Down), global world coordinates
202 \t'Translate Z, Global Axes'Translate selected objects in Z, global world coordinates
203 \t'Translate Left/Right, Screen Axes'Translate selected objects left/right parallel to screen
204 \t'Translate Up/Down, Screen Axes'Translate selected objects up/down parallel to screen
205 \t'Translate In/Out, Screen Axes'Translate selected objects In/Out perpendicular to the screen
210 \t'Select By Surface Name'Select/deselect by surface name
211 \t'Select All (Ctrl+A)'Select everything
212 \t'Deselect All (Ctrl+N)'Deselect everything
213 \t'Invert Selection List'Invert the selection list
214 \t'Tree Select Mode'Select entire lineage that instance is in
215 \t'Branch Select Mode'Select instance and its descendants
216 \t'Single Component Select Mode'Select a single (non-empty) instance
217 \t'Inside Rectangle Mode'Only select objects or polygons totally within dragged rectangle
218 \t'Inside/Crossing Rectangle Mode'Select objects or polygons within or crossing dragged rectangle
219 \t'Toggle Mode (Spacebar)'Toggle mode: Invert selection state of items picked
220 \t'Select Mode (Left Ctrl + Spacebar)'Select mode: Always select instance
221 \t'Unselect Mode (Right Ctrl + Spacebar)'Unselect mode: Always unselect instance
222 \t'Polygon Select Mode'Enter polygon selection mode
223 \t'Instance Select Mode'Enter instance selection mode
230 \t'Render All (Ctrl+R)'Render the entire scene
231 \t'Render Region'Render a specific area of a window
232 \t'Render Selected'Render the currently selected instances
233 \t'Render To Disk'Render the entire scene to a disk file
234 \t'Save Last Render To Disk'Save the last rendered image to a file or the clipboard
235 \t'View Image on Disk'View an image file located on disk
236 \t'Rendering Options (Ctrl+O)'Show the render options dialog box
237 \t'Rendering Switches'Show the render on/off switches dialog box
238 \t'Rendering Level'Choose the rendering level (wireframe, hidden line or hidden surface)
239 \t'Shading Level'Choose the shading level (off, flat, gouraud or smooth)
240 \t'Anti-Alias Level'Choose the anti-aliasing level
241 \t'Culling Mode'Set the culling mode (back, front or off)
242 \t'Render Stats (Ctrl+Q)'Show statistics about the last scene rendered
250 \t'No Anti-alias'No anti-aliasing.
251 \t'Ok Anti-alias'Ok anti-aliasing (1x2).
252 \t'Better Anti-alias'Better anti-aliasing (2x2).
253 \t'Good Anti-alias (*Use this one*)'Good anti-aliasing (1x4).
254 \t'Very Good Anti-alias'Very good anti-aliasing (2x4).
255 \t'Selectable Anti-alias'Selectable anti-aliasing.
260 \t'No Culling'Disable polygon culling. View all polygons.
261 \t'Back-face Culling'Back-face culling. View only front-facing polygons.
262 \t'Front-face Culling'Front-face culling. View only back-facing polygons.
265 \t'Orbit'Orbit camera around Look-At location (trackball in perspective view)
266 \t'Orbit vertically'Orbit camera vertically around Look-At location (trackball in perspective view)
267 \t'Orbit horizontally'Orbit camera horizontally around Look-At location (trackball in perspective view)
350 Ready
351 Move, size, minimize, maximize or close window
352 File operations, exit application
353 Edit operations
354 Rendering runtime options
355 Select/picking options
356 Geometry related operations
357 View window operations
359 Window management operations
360 Obtain help, About application
361 Data translation operations, exit application
375 Reset the program
376 Read in a NuGraf .bdf scene file
377 Read in selective NuGraf .bdf components from a scene file
378 Save out a NuGraf .bdf scene file
379 Save out a NuGraf .bdf scene file to a specified filename
380 Save out selective NuGraf .bdf components to a scene file
381 List the system environment variables
382 Load in the setup file again
383 Exit application
384 Associate some comments with this scene
385 Mail a document using Microsoft Mail Exchange
386 Show start-up preferences dialog box.
392 Show geometry import/export dialog box.
393 Perform a batch 3d file translation
400 Camera definition functions
401 Texture definition functions
402 Light source definition functions
403 Surface definition functions
404 Apply numerical transformations
405 Select the active camera
406 Delete all instances that are currently selected
407 Duplicate the selected instances
408 Undo the last operation
409 Redo the last operation
430 Abort the rendering process
450 Choose fog atmospheric shader options
451 Choose mist atmospheric shader options
452 Choose background color options
453 Select the output driver and options
454 Set the global geometric subdivisions
455 Select various runtime options
456 Show-Normals and Show-Tangents runtime options
457 Select runtime options related to texture mapping
458 Modify the global shadowmap parameters
459 Global options for the automatic cubical environment maps
460 Global options for the automatic planar reflection maps
461 Switch between beginner and expert mode
462 Set the ambient light's color and intensity.
475 Enter polygon selection mode
476 Enter instance selection mode
477 Select/deselect by clicking mouse over object/polygon
478 Select/deselect by instance name
480 Select/deselect by surface name
481 Select everything
482 Deselect everything
483 Invert the selection list
484 Select entire lineage that instance is in
485 Select instance and its descendants
486 Select a (non-empty) instance
487 Toggle select mode: invert current selected state of instance
488 Select mode: Always select instance
489 Unselect mode: Always unselect instance
490 Only select objects or polygons totally within dragged rectangle
491 Select objects or polygons within or crossing dragged rectangle
492 Enter single-select mode
493 Enter multi-select mode
500 Operations associated with instances & objects
525 Modify the attributes of an instance (by instance name)
526 Modify the attributes of an instance (selected instance)
527 Modify an object's texture projection
528 Modify an instance's texture projection
529 Move the currently selected polygons to a new object
530 Move the currently selected polygons to an existing object
531 Hide all of the currently selected instances
532 Hide all of the currently unselected instances
533 Unhide all instances
534 Indexed Polygon primitive functions (by object name)
535 Indexed Polygon primitive functions (by selected instance name)
537 Make a set of 6 cubical environment map images for an instance
538 Verbosely describe the attributes of one ore more instances (select by name)
539 Verbosely describe the attributes of all currently selected instances
540 Make a planar reflectance map image for an instance
541 Break apart object by specific surface name
542 Break apart object by all assigned surfaces name
543 Explode an object into multiple objects, each with one polygon
544 Delete the selected polygons
545 Convert a solid object into polygons (by object name)
546 Convert a solid object into polygons (by selected instance name)
550 Refresh the currently active view window
551 Refresh all view windows
552 Display current view using bounding boxes
553 Display current view using fast wireframe
554 Display current view as proper wireframe lines
555 Display current view as shaded objects
556 Toggle the visibility of the orientation axes
557 Toggle the visibility of the view window grid
558 Set the view window grid size
559 Enable or disable the currently active view window
560 Select 4 view windows, all of the same size
561 Select 1 large view window and 3 small view windows
566 Display all views using bounding boxes
567 Display all views using fast wireframe
568 Display all views as proper wireframe lines
569 Display all views as shaded objects
580 Render the entire scene
581 Render the entire scene to a disk file
582 Render the currently selected instances
583 Render a specific area of a window
584 Describe the scene statistics
585 Describe statistics of the last rendering
586 Save the last rendered image to a file or the clipboard
587 View the last rendered image inside a window
588 View an image file located on disk
589 Convert an image file located on disk to another format
600 Tests of the various color models and procedural textures
601 5 poolballs on a pool table
602 A test of the soft shadows
603 A sphere and a polygon with various texturing options
604 A textured cube with interpolated vertex colors
605 A Volkswagon textured using various texture projections
607 Setup a scene to render a line of 3D text
608 Several spheres with texture mapped transparency
609 A black, chromed mechanical pencil made from NURB patches
610 Variations of superquadric ellipsoids
611 Variations of superquadric toroids
612 Tapered, twisted and scaled superquadrics
613 User defined primitives
614 Reflected mapped teapot and bump mapped cup (Bezier patches)
625 Cascade all open windows
626 Arrange icons
627 Close all open windows
628 Iconize all open windows
629 Bring the command window into view
630 Make the selector window visible
631 Hide or unhide the beginner's toolbar
632 Show or hide the rendering output window
650 Show the contents of the help file
651 Show the list of online tutorials and topics
653 Search for a help item
654 Show the help tutorial
655 Start/Stop the mouse-selectable help mode
656 Start/stop the button tool tips mode
658 Information about this application
659 Show the demo dialog box.
660 Show the Tip-of-the-Day dialog box.
661 Show the rendering speedups online tutorial.
662 Memory usage by this application
663 Read about upgrade info to the NuGraf Rendering System
700 Automatically detect and load in a 3d geometry file...
780 Export a 3D Studio file...
781 Export a DXF ASCII file...
782 Export a Open GL C code file...
783 Export a POV-Ray v2.0 ASCII file...
784 Export a Renderman RIB file...
785 Export a Strata StudioPro file...
786 Export a trueSpace scene file...
787 Export a Wavefront .OBJ file...
788 Export a VRML v1.0 or v2.0 ASCII file...
900 Edit the currently selected instance
901 Rename the currently selected instance(s)
902 Delete the currently selected instance(s)
906 Apply a new surface definition to the currently selected instance(s)
907 Edit the surface assigned to the currently selected instance(s)
909 Selector window online help.
911 Open up all folders on the selector window
912 Close all open folders on the selector window
913 Add an empty folder to the selector window
914 Tile the selector window to the right of the view windows
915 Untile the selector window
916 Copy the currently selected instance(s)
917 Hide the currently selected instance(s)
1000 Add a new camera.
1001 Copy a camera definition.
1002 Delete a camera.
1003 Edit a camera.
1004 Rename a camera.
1020 Add a new light source.
1021 Copy a light source.
1022 Delete a light source.
1023 Edit a light source.
1024 Rename a light source.
1025 Change the ambient light source parameteres.
1026 Open the light creator and librarian.
1040 Add a new surface definition
1041 Copy a surface definition
1042 Delete a surface definition
1043 Edit a surface definition
1044 Rename a surface definition
1045 Open the surface (material) librarian.
1060 Add a new 2d bitmap texture definition
1061 Add a new 3d procedural texture definition
1062 Apply a transformation to a 3d procedural texture definition
1063 Copy a texture definition
1064 Delete a texture definition
1065 Edit a texture definition
1066 Rename a texture definition
1067 Open the texture librarian.
1080 Monochrome Wireframe Rendering Mode
1081 Color Wireframe Rendering Mode
1082 Hidden lines Rendering Mode
1086 Open GL Rendering Mode
1087 Z-Scanline (preview mode) Rendering Mode
1088 Z-Scanline Rendering Mode
1100 No shading. Do not perform any shading calculations.
1101 Flat shading. Only perform one shading calculation per polygon.
1102 Gouraud shading. Perform a shading calculation per polygon vertex.
1103 Smooth shading. Perform shading at every pixel.
1120 Fit the current view window to all Objects
1121 Fit the current view window to all Cameras
1122 Fit the current view window to all Lights
1123 Fit the current view window to all Objects + Lights
1124 Fit the current view window to all Objects + Cameras
1125 Fit the current view window to Everything
1126 Fit all view windows to all Objects
1127 Fit all view windows to all Cameras
1128 Fit all view windows to all Lights
1129 Fit all view windows to all Objects + Lights
1130 Fit all view windows to all Objects + Cameras
1131 Fit all view windows to Everything
1140 Center current view window at mouse click location
1141 Center current view window on the currently selected instances
1142 Center current view window on a named instance...
1143 Center all view windows on the currently selected instances
1144 Center all view windows on a named instance...
1180 Edit the instance's attributes.
1181 Edit the instance's light overrides.
1182 Hide the chosen instance and its children.
1183 Copy the instance and its children.
1184 Delete the instance.
1185 Rename the instance.
1186 Process the polygons of the instance.
1187 Verbosely describe the instance.
1188 Show the help for this popup menu.
2100 Save the current camera view
2101 Delete all previously saved camera views
2102 Choose a saved camera view from the list
2117 Delete a previously saved camera view from the list
12301 Show the bitmap background options
12302 Show the constant color background options
12303 Show the colormap background options
12304 Show the gradient background options
12305 Show the pattern background options
12707 Show the instance's current transformations
12708 Show the instance information
12709 Show the instance flags options
12710 Show the light override options
13894 Show runtime options
13895 Show runtime enable options
13896 Show runtime confirmation options
16680 \t'Rmouse: Popup'Selector Window
16681 \t'Previous'Go to previous instance at same hierarchy level
16682 \t'Next'Go to next instance at same hierarchy level
16683 \t'Step Up'Step up one level in the hierarchy
16684 \t'Descend'Descend one level in the hierarchy
16685 \t'Previous Branch'Skip to previous branch in hierarchy
16686 \t'Next Branch'Skip to next branch in hierarchy
16688 \t'Apply Surface'Apply a new surface to the selected entries
16689 \t'Edit Surface'Edit the surface associated with the selected entries
16690 \t'Compute Icon'Compute an icon for the current surface
16700 Display the geometry in the selector list box
16701 Display the camera names in the selector list box
16702 Display the light names in the selector list box
16703 Display the surface names in the selector list box
16704 Display the texture names in the selector list box
31001 \t'Render Functions'Selective rendering functions
31002 \t'Rendering Level'Choose the rendering level (wireframe, hidden line or hidden surface)
31003 \t'Shading Level'Choose the shading level (off, flat, gouraud or smooth)
31006 \t'Select Options'Select/picking options
31007 \t'Pan View Window'Pan window left/right, up-down
31008 \t'Zoom View Window In/Out'Zoom window in or out
31009 \t'Zoom View Window Region'Zoom window into a rectangular region
31010 \t'Center View Window'Center the window at mouse-click location
31011 \t'Fit View Window'Zoom one or all windows out to enclose parts of the scene
31014 \t'Open'Read in a NuGraf .bdf scene file
31015 \t'Save'Save out a NuGraf .bdf scene file to a specified filename
31018 \t'4 Views'Show and tile all view windows
31019 \t'Top View Window'Make the TOP view window active
31020 \t'Camera View Window'Make the CAMERA view window active
31021 \t'Front View Window'Make the FRONT view window active
31022 \t'Right View Window'Make the RIGHT view window active
31100 \t'Fast Wireframe Mode'Fast wireframe rendering mode.
31101 \t'Color Wireframe Mode'Color wireframe rendering mode.
31102 \t'Hidden Lines Mode'Hidden lines rendering mode.
31103 \t'Painters Mode'Painter's algorithm rendering mode.
31104 \t'Z-Buffer Mode'Z-buffer rendering mode.
31105 \t'3DR Mode'Intel's 3DR rendering mode.
31106 \t'Open GL Mode'Open GL rendering mode.
31107 \t'Preview Mode'Preview scanline rendering mode.
31108 \t'Scanline Mode'Scanline rendering mode.
31120 \t'No Shading'No shading.
31121 \t'Flat Shading'Flat shading (one shading calculation per polygon).
31122 \t'Gouraud Shading'Gouraud shading (one shading calculation per polygon vertex).
31123 \t'Smooth Shading'Smooth shading (one shading calculation per pixel).
31148 \t'Zoom Region'Zoom window into a rectangular region
31149 \t'Undo Last Zoom-Region'Undo the last view window zoom operation
31160 \t'Select'Select object using the mouse
31180 \t'Rotate X, Local Axis'Rotate selected objects around local X axis
31181 \t'Rotate Y, Local Axis'Rotate selected objects around local Y axis
31182 \t'Rotate Z, Local Axis'Rotate selected objects around local Z axis
31183 \t'Scale Uniform'Scale selected objects uniformly along all local axes
31184 \t'Scale X, Local Axis'Scale selected objects along local X axis
31185 \t'Scale Y, Local Axis'Scale selected objects along local Y axis
31186 \t'Scale Z, Local Axis'Scale selected objects along local Z axis
31190 \t'Translate, Global Axes'Translate selected objects in XYZ, global world coordinates
31191 \t'Translate, Screen Axes'Translate selected objects parallel to screen
31192 \t'Translate, Local Axes'Translate selected objects along local axes
31194 \t'Translate, Local X Axes'Translate selected objects along local X axis
31195 \t'Translate, Local Y Axes'Translate selected objects along local Y axis
31196 \t'Translate, Local Z Axes'Translate selected objects along local Z axis
31200 \t'Pan View Window'Pan window left/right, up-down
31201 \t'Zoom View Window In/Out'Zoom window in or out
31202 \t'Zoom View Window Region'Zoom window into a rectangular region
31203 \t'Undo Last Zoom-Region'Undo the last view window zoom operation
31204 \t'Fit View Window'Zoom one or all windows out to enclose parts of the scene
31206 \t'Box'Add a box object to the scene
31207 \t'Cone'Add a cone object to the scene
31208 \t'Cylinder'Add a cylinder object to the scene
31209 \t'Disc'Add a disc object to the scene
31210 \t'Prism'Add a prism object to the scene
31212 \t'Rectangle'Add a rectangle object to the scene
31213 \t'Sphere'Add a sphere object to the scene
31214 \t'Ellipsoid'Add a superquadric ellipsoid object to the scene
31215 \t'Toroid'Add a superquadric torus object to the scene
31216 \t'Set Subdivisions'Set the global geometric subdivisions
31231 \t'Box'Add a box object to the scene
31232 \t'Cone'Add a cone object to the scene
31233 \t'Cylinder'Add a cylinder object to the scene
31234 \t'Disc'Add a disc object to the scene
31235 \t'Prism'Add a prism object to the scene
31236 \t'Add Text'Add an extruded TrueType font to the scene
31238 \t'Rectangle'Add a rectangle object to the scene
31239 \t'Sphere'Add a sphere object to the scene
31240 \t'Ellipsoid'Add a superquadric ellipsoid object to the scene
31241 \t'Toroid'Add a superquadric torus object to the scene
31242 \t'Set Subdivisions'Set the global geometric subdivisions
31250 \t'Move Light'Move a light
31251 \t'Light Outer Cone Angle'Change outer cone angle of spotlight
31252 \t'Light Inner Cone Angle'Change inner cone angle of spotlight
31253 \t'Set Light Fade-Off Distance'Change fade-off distance of point or spot light source
31254 \t'Edit Light'Edit the parameters of a light
31256 \t'Add Point Light'Add an omni-directional (point) light source
31257 \t'Add Directional Light'Add a directional (sun) light source
31258 \t'Add Spot Light'Add a spot light source
31259 \t'Lights Library'Show the lights library dialog box.
31260 \t'Delete Light'Delete a light
31270 \t'Move Camera'Move a camera
31271 \t'Camera Field-of-View'Change a camera's field-of-view
31272 \t'Dolly Camera In/Out'Dolly the camera In and Out
31273 \t'Tilt Camera'Tilt camera up-down, left-right
31274 \t'Point Camera At Selected Instances'Target the active camera towards the selected instances
31275 \t'Set Active Camera'Set the active camera
31276 \t'Edit Camera'Edit the parameters of a camera
31278 \t'Orbit Camera (Ctrl Key=Around Selected)'Orbit camera around Look-At location (trackball in perspective view)
31279 \t'Orbit Camera Vertically (Ctrl Key=Around Selected)'Orbit camera vertically around Look-At location (trackball in perspective view)
31280 \t'Orbit Camera Horizontally (Ctrl Key=Around Selected)'Orbit camera horizontally around Look-At location (trackball in perspective view)
31281 \t'Roll Camera'Rotate camera about view-vector
31282 \t'Add Perspective Camera'Add a new perspective camera
31284 \t'Delete Camera'Delete a camera